
- #The sinking city first case archive#
- #The sinking city first case series#
- #The sinking city first case windows#
Reed who plagued by nightmarish visions of a drowned city travels to the waterlogged town of Oakmont to find answers. The game is set in the fictional city of Oakmont, Massachusetts during the 1920s and the story follows private investigator and war veteran Charles W. We reviewed it here.The Sinking City is a third-person detective adventure game that is inspired by the works of horror author H.P.
#The sinking city first case windows#
The Sinking City is available on Windows PC, Xbox One and PS4. That’s the final main case closed! Thanks for joining us and let us know if you’d like us to cover the side cases that offer up Achievements/Trophies. Check the List of Endings page of our guide, where we have described all of them. You will be taken to a cave where you choose the ending of the game. This will net you ( Achievement/Trophy: I’m Out of Here), ( Achievement/Trophy: The Stars Are Right ) and ( Achievement/Trophy: Leap of Faith).

Save again in a new slot so you can obtain all three. Eventually, you’ll be taken to an area with three final decisions. Continue on and form Mind Palace conclusions when you can.Head towards your goal, looking for torches and avoiding enemies and hazards.Use your Mind’s Eye to gain access to the dive point.This will take you to the point of no return, so it’s worth saving here should you want to mop up any side missions at any point. Go to the basement and fight monsters.Head downstairs and use your Mind’s Eye if you want a creepy little event to occur.Then use your Mind’s Eye on a nearby wall to get into a secret room. Head upstairs and use your Mind’s Eye for the third seal. Find the book on the ground floor and obtain the key.Fanatics start to cut the stone on the table.Then, enter the portal and piece together the timeline: Use your Mind’s Eye to get an idea of what happened. Head to the Stone Worshippers’ Residence (Shells Justice Street, between Inner Shine Street and Warren Road).Head back to the large area and inspect the broken cart ahead and to the left.Enter the portal and piece together the timeline:.There’s a large area with monsters kill them and then look to a smaller area that you’ll have to vault over a small fence to get into.Head to the Railway Station Monolith (Shells/Salvation Harbor intersection of Salvation Road and Moorland Road).


#The sinking city first case archive#
Go to The Oakmont Chronicle, and use the archive with First Part of Instructions.Use the Mind’s Eye a final time to get the log.Rotae the tentacle until you can interact with it. Use the Mind’s Eye to find the first part of the seal.In the basement, use the Mind’s Eye on the wall to progress.Finish the search upstairs combine more clues in the Mind Palace.That’ll award you ( Achievement/Trophy: Damage control). Talk to Meryl on the second floor and tell her she’ll die in agony to convince her not to set herself alight.Collect all evidence in the Church you’ll have to use your Mind’s Eye on the altar.Inspect the gasoline before you go inside. Head to the Central Monolith (Advent marked as St.Inspect all items and collect everything available.Head back to the Devil’s Reef Hotel and check your room. This case begins automatically after the completion of the Fleeing Phoenix investigation.
#The sinking city first case series#
We’re finishing off our The Sinking City main case guide series with its last case: Self-Defense.Īs per usual, spoilers will be discussed past this point, so continue at your own risk.Ĭase #8: Fleeing Phoenix | Case #9: Into the Depths
